I had the immense pleasure of joining Rocksteady and the Interior Art team about 2 years into development. A lot of the work seen below is collaboration between lots of artists, but I did have ownership over 12 or so maps at the peak of development. Work included creating original art as well as level dressing. Larger more stable areas had fewer changes but were still subject to significant art updates and the occasional design change.
One area that i was highly responsible for were the destructible items. I was part of a two man team who were in charge of creating all destructibles for the interior as well as creating numerous destructible items for the city.
On Batman: Arkham VR I was responsible for the fInal mission "Reflections" on the game. This included taking the level from white box to final release. It also included several interactive elements like switches, changing meshes and materials that effected gameplay.
To view these interactive elements more clearly, please view the following video. I would advise watching with sound down as it is not an official video.
https://youtu.be/Q-VHHBNpwNA?t=428
Here are a handful of props I worked for Batman Arkham Knight. A lot of them were heavily used in game-play, such as the destructible walls, ventilation gates and fuse boxes.
On top of game-play objects, i was also part of a four man team that took on the entire destructibility of Batman Arkham Knight. As part of this team I was responsible for the look and realism of the destruction of certain props throughout the world. With this I worked closely with the physics team here and Nvidia.
For this DLC track I was tasked with creating this map from white box to final release. This included doing multiple white-box blockout passes, concepting out ideas and developing the unique film set look.
For this DLC I was in charge of two old maps that were being brought back to life from the days of Arkham Asylum and City. This task was filled with brand new challenges that needed solving as well as shader and asset updates.